Creating wireframes for a US patent application with basic functionality for two types of users: "Users" who participate in fundraising for event realization, and "Creators" who collect funds to carry out their shows.


Designing UI layouts and interactive prototypes for user and usability testing.


  1. User testing


    The testing was conducted online with two focus groups. My goal was to understand how effectively our app can solve user problems.


    • Users (Hypothesis): The app solves the problem for parents who want to have fun with their children.

    • Creators (Hypothesis): The app addresses the issue of earning income for users who want to organize and sell their shows.


  2. Usability testing


    At first, for remote testing, I used the service "Display.test (by EPAM)," but during testing, I encountered inaccurate data. Users were not carefully reading the tasks and skipped steps. So, I decided to provide users with a link to the prototype and conduct live interviews. I had a list of questions, and during the interviews, I made notes in Notion.


    • Users (Hypothesis): My goal was to assess how easily users could achieve their objective. The task was for users to find the relevant event and participate in the fundraising process.

    • Creators (Hypothesis): I needed to assess how easily creators could accomplish their tasks, ensuring they could smoothly navigate the event creation process and understand their earnings clearly.


Unfortunately, I can't share the test results as the project includes confidential information protected by an NDA.

Fundr. Fundraising for children’s events

Role

Product Design, App Design

task

Competitor analysis, creation of wireframes for a U.S. patent application, development of UI layouts and interactive prototypes for user and usability testing, analysis of results and implementation of design improvements.

Client

This project includes confidential information that is protected by an NDA.

"An artist

must live in a designer. Otherwise, it's not a designer, but a well-dressed Swiss butler trained in manners and etiquette."

©2024

Eugene Klimuts

"An artist

must live in a designer. Otherwise, it's not a designer, but a well-dressed Swiss butler trained in manners and etiquette."

©2024

Eugene Klimuts

"An artist

must live in a designer. Otherwise, it's not a designer, but a well-dressed Swiss butler trained in manners and etiquette."

©2024

Eugene Klimuts